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定义块方法:
: u3 }1 Q, D8 C6 z5 O$ }2 c" [Set blocksobj=ThisDrawing.Blocks.Add(基点, 块名)
0 u g- r$ t! W/ V把选择集加入块中的方法:
% f3 K% D% b3 ^) Y1 FThisDrawing.CopyObjects(选择集,块)" H! {/ x# Q1 F! J o& w
插入块方法:2 l( o$ N, I) ]- B
ThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度)
6 b; [! [$ _$ ]4 `3 i% K4 ]% w画块属性方法:1 Q" D8 o" o9 Z7 N3 X
ThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)
! I$ q h+ _+ F6 S一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式
8 @# M& I: H. z) s K* I# L编程思路:
) C- ]1 ~# {3 F# W1.定义一个空块
4 ~$ v: c' K2 p3 m" e2.在块中画一段弧(球服衣领)
# b+ e2 l4 d, K' W6 l2 z3.画多段线,镜像画出球衣
( Y7 |- i# Q* A4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性
$ t3 r3 G) ?9 L* o* z& t; a C; o- f! s5.把多段线和属性复制到块中
" Y& O/ X" O0 Y6.提示用户点选球员位置和姓名6 {. X2 Y$ D" y3 H- Z
7.插入块,修改球衣号码属性、球员姓名属性
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7 p6 D" X1 G) L) f! {以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。0 l: _# ^, _! J2 w7 n/ o
Sub team()
$ @7 z% U8 }$ x; Y4 o u8 kDim playerlay As AcadLayer '定义球员图层! ~) o* `( w$ l$ e& l
Dim playerblock As AcadBlock '定义块变量# W, N! k3 c1 e: X& [/ v+ |% w( f2 l
Dim arcc(0 To 2) As Double '圆弧圆心- K) E5 }7 c+ n/ a9 Q
Dim linep1(0 To 2) As Double '线条端点1
8 W0 d4 V2 K$ N- T8 xDim linep2(0 To 2) As Double '线条端点2 r) b: r4 k; @7 }! d/ a
Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点& k! C4 }2 D1 v9 |' g
Dim basep(0 To 2) As Double '块基点
; n/ V/ K# ]- X5 r6 QDim playernumberpoint(0 To 2) As Double '块属性插入点" @: A# Q& b; t! j6 Q6 P7 O
Dim mytxt As AcadTextStyle '定义mytxt变量为文本样式
& \) a1 ~1 B/ d0 s5 U6 n+ E5 `Dim blockRef As AcadBlockReference '定义块属性变量
% f' z+ W! P6 G% T, z5 MDim Attr3 As Variant '插入块属性变量9 f2 X9 \* K( w s; [
6 o, w( C! v# XSet playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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arcc(0) = 0 X F5 Q1 U( N* R+ {% ^
arcc(1) = 430
X0 ^2 l5 H4 `4 w3 m* MCall playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中
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pline(0) = 05 s% F% i! L- M+ B/ J" m
pline(1) = 207 _" t$ W4 K* {6 B, e0 D, T
6 D: g5 g) v& W) F: Y2 [pline(3) = 1001 z- N/ t3 W' U. ^ m
pline(4) = 20! W7 ]% ?+ V8 Q7 G8 K3 u' V- v: L
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pline(6) = 100
1 ~5 y' X1 V, X# M& W4 kpline(7) = 250
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2 E+ t6 F: n( [. O% P3 e9 |pline(9) = 125
( L& M9 K' D6 Z! i# k, b' Y# I9 r' Gpline(10) = 207$ I- m9 }6 |3 s e
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pline(12) = 212
0 I! g1 M6 f. h- ?, k: C# {, F* N% Bpline(13) = 2576 c, W" G l9 O) X
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' H: k, r4 Y2 \! w, l/ Y6 {pline(15) = 112( `4 H$ c& L: T* a
pline(16) = 430
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4 N7 j. o7 X N8 j) jpline(18) = 505 M. a9 Y7 c+ X# b/ y4 k$ T
pline(19) = 4308 k' {' W% u7 ^; r! r1 |
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Set line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线4 y- D4 Z: b3 r8 f9 T- A
; J/ J! Y/ B& ^! @linep2(1) = 1 '镜像轴第二点位于Y轴上任一点+ s# c; a! s. Q
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线
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Dim p(0 To 2) As Double '定义坐标变量
- g' @, A3 M5 J* nSet mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式4 _) Z7 G" N# L- t3 o3 B
mytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体
/ B& C6 f1 Z7 T1 i% L6 W7 HThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt
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% b2 n6 l% i" d+ w; m8 hplayernumberpoint(0) = 0 '块属性位置$ [4 W. F7 y' s2 M, n
playernumberpoint(1) = 200
; `' k! u9 n- @! N, rSet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
( {; T, ?2 B- T4 C' C" {" z" Dattr1.Alignment = 7 '居中
7 a1 e# T. ^7 ~3 S& X4 O# C; Tattr1.TextAlignmentPoint = playernumberpoint '重定义对齐点, F6 F; X- K4 b+ W2 R
Set attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性" q' B: t( }; ?# l* L
attr2.Alignment = 7 '居中3 c. V# b1 D) R4 \ e' Z b
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Dim objCollection(0 To 3) As Object '创建选择集% t, Q+ c5 Z8 S
Set objCollection(0) = line1 '线条1加入选择集
- [+ T( W6 y% o6 U/ Q6 _# tSet objCollection(1) = line2 '线条2加入选择集* ]' |9 k5 x0 h; B7 I8 Z3 o
Set objCollection(2) = attr1 '属性1加入选择集
- Z# X, y% ^! t* |; U/ ^2 i/ GSet objCollection(3) = attr2 '属性2加入选择集
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# G/ ^ x6 n6 P- F- |6 [$ jCall ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中6 L4 a9 b) s6 k
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For Each element In objCollection '在选择集中进行循环! N/ x& }1 O, D/ m
element.Delete '删除线条和属性(此操作并不影响已创建的块)6 C5 P2 [ ^; B9 ~1 ~, h4 m/ \
Next
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8 ^3 n. ~/ k4 k W! ?Set playerlay = ThisDrawing.Layers.Add("球员") '新建图层; |* M6 j5 \% V2 L2 @ l
playerlay.color = 2 '为黄色
8 E$ h9 R0 A2 EThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层
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Dim p1 As Variant '块插入点位置
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' @% D6 t6 Q+ Y' `/ `For i = 1 To 11 '插入块3 v' E5 ~$ F& t) m: w
pstring = CStr(i) & "号球员位置:"
1 m* V2 X7 Y H* _8 m* | p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标9 D6 Z1 L0 Q) F. a a6 G$ @# Z
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")
8 ?1 v" d& J2 ?5 N" b Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块; f( X; G9 \, R
Attr3 = blockRef.GetAttributes '获取块属性' ] Q5 \/ g4 J
Attr3(0).TextString = CStr(i) '赋值球员号码
- D' p) w; c7 p: K0 N$ U5 t5 T; [ Attr3(1).TextString = nstring '赋值球员姓名2 d/ H$ u$ m# J1 ^2 M* I
Next' D& g3 `, e- z. H6 R7 _8 U7 y5 r) X
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