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定义块方法:% u, K7 B6 F0 F* Q2 `
Set blocksobj=ThisDrawing.Blocks.Add(基点, 块名)
, p2 @! U2 k2 ^2 s把选择集加入块中的方法:- z/ B e! J. V
ThisDrawing.CopyObjects(选择集,块)
! ^, x9 i& M2 F; V0 I6 c& a, u插入块方法:( V" i# f' `! ~6 E( z) s
ThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度)
; g% F/ H5 q ?: g, F5 Y, O7 b; E% H画块属性方法:
0 t1 f! M9 a- O0 {0 Z Z( YThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)
! ]- C6 F6 Z# \, n& ?4 [一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式
/ W6 b2 |& Y5 q. w4 a1 \3 A/ t编程思路:7 u ] \ G1 S# ]& @3 U0 g! H
1.定义一个空块5 t; w# H) R" D6 [
2.在块中画一段弧(球服衣领)
9 G3 X6 |/ ^# p% F: C% H3.画多段线,镜像画出球衣
5 k' ]% B# h8 n/ V4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性& z) p( z+ ^4 V3 i1 {2 ] y. M
5.把多段线和属性复制到块中7 d( Q4 L6 M$ v( ?* C( w
6.提示用户点选球员位置和姓名/ _& o, [) r1 r( n, e, G L
7.插入块,修改球衣号码属性、球员姓名属性9 @0 f; W5 w8 M" l3 A
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以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。
- t$ Y8 A4 z8 J; e- |+ E7 zSub team()0 N2 T9 t% }0 N8 `! Y
Dim playerlay As AcadLayer '定义球员图层: l1 `( O$ R2 ^$ I! e* e; k
Dim playerblock As AcadBlock '定义块变量
2 g8 q( r/ }. }4 u! C2 @: eDim arcc(0 To 2) As Double '圆弧圆心
) ?6 R) r4 B6 u6 w' TDim linep1(0 To 2) As Double '线条端点1
& ^5 N k1 I1 `( _/ e( f* ODim linep2(0 To 2) As Double '线条端点22 {. L) I: Q+ u! S# Q
Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点1 \; N" a; \$ M
Dim basep(0 To 2) As Double '块基点5 D. t$ {, r* ^! v# ^
Dim playernumberpoint(0 To 2) As Double '块属性插入点
% E( ~5 t) A+ d! l' F+ xDim mytxt As AcadTextStyle '定义mytxt变量为文本样式
5 K0 G7 s/ {- |) s+ ]$ P7 WDim blockRef As AcadBlockReference '定义块属性变量
& y" I. |& {9 aDim Attr3 As Variant '插入块属性变量
4 }9 @/ x% j; s! {* K1 p' I
5 b* p4 ~" P. v: E/ ~/ ?Set playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块: s: r: n" T, Q. j: n% D
$ s/ c# X1 e, l0 O$ a- Farcc(0) = 0
) [, Z6 F, _5 o8 O+ Larcc(1) = 430
# y" Q* q# n E1 }Call playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中
5 N h3 E- t% C. \" m( W% L/ Y0 l4 h+ ]2 k+ G( g- s, z0 T
pline(0) = 0& h) z" b4 Y% B- Z6 C/ w
pline(1) = 200 T3 ^: g3 B$ A o6 V* @: j
) M3 b# L0 I4 Mpline(3) = 100
' h+ @/ R2 G4 a+ Rpline(4) = 20. Y! z& ?, k8 o3 y, n
, s! l! z/ h, h, S. O! g6 wpline(6) = 100
" I0 ?. K* T* d' Zpline(7) = 250
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' l7 E* H/ o, h Ypline(9) = 1256 l$ [2 w3 R: {8 @
pline(10) = 207+ R+ o W' }* d, W7 u
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pline(12) = 212
" h9 ^4 j! D5 G3 A; |pline(13) = 257
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5 y9 D. I) q; p0 U, [2 v- H0 a, J2 i4 N' N& C# |& A9 b
pline(15) = 112" ^- g. f& ~ \( B, t
pline(16) = 4303 @) |0 ]$ b+ ^" E2 t C& w: z
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pline(18) = 50
2 V' I+ L& @, A0 \3 p& Hpline(19) = 430
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3 A5 Q1 F$ o. j4 x" JSet line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线
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linep2(1) = 1 '镜像轴第二点位于Y轴上任一点6 t: _' L/ C9 T
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线8 O8 _/ U- ~9 [& _" O
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Dim p(0 To 2) As Double '定义坐标变量2 [. h# A' u" z+ K0 ~
Set mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式. f# W: `7 \; J2 p# y* C
mytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体9 n3 |4 J0 w) J
ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt
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playernumberpoint(0) = 0 '块属性位置% ]$ w0 j* C/ H% P4 b9 m3 E, M0 Y
playernumberpoint(1) = 200, s V; Z$ Z% L* c
Set attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
6 p/ u/ P/ s4 T! zattr1.Alignment = 7 '居中- K& H) d5 \& K$ |
attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点1 O7 g' a& P& ~+ |5 f# ~0 p# c; k
Set attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
! y: Z( \8 W( f- r+ sattr2.Alignment = 7 '居中
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Dim objCollection(0 To 3) As Object '创建选择集+ a# |& i* n7 A$ s4 v1 U
Set objCollection(0) = line1 '线条1加入选择集+ B; o0 L. b5 c7 d E
Set objCollection(1) = line2 '线条2加入选择集+ i2 V. p. k0 B1 Z
Set objCollection(2) = attr1 '属性1加入选择集- K) \% o4 X! F; P
Set objCollection(3) = attr2 '属性2加入选择集4 t: R+ @$ n$ c
! i) ]+ `/ B% k' P/ r. a1 J$ r6 pCall ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中2 b* V# {! l. E! r
% S( q6 J; E$ s% yFor Each element In objCollection '在选择集中进行循环' h# d* z; [" W" {% U
element.Delete '删除线条和属性(此操作并不影响已创建的块)# f6 W7 d6 ~& k4 A6 v
Next4 Y- Q- a: ~2 J0 @- \' _ V
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0 K1 a6 s" ^$ L1 N- x" k; c/ nSet playerlay = ThisDrawing.Layers.Add("球员") '新建图层# P/ L I* b% W3 R
playerlay.color = 2 '为黄色
5 J) m: J$ u7 Z% u; ?' [ThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层3 D$ ?( R7 B5 l: J5 h9 i( `: o
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Dim p1 As Variant '块插入点位置
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( \0 l# z" h, MFor i = 1 To 11 '插入块
1 t* q- {- t0 U7 \/ X! N1 V v: l pstring = CStr(i) & "号球员位置:"6 L. g3 [ G, e$ G; ], o8 s
p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标
7 o" d5 S# r6 l nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")
3 l$ b- H V/ _; R2 J Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块
1 G$ {; ~ e4 p Attr3 = blockRef.GetAttributes '获取块属性
9 q* T; S3 Z# Y" j Attr3(0).TextString = CStr(i) '赋值球员号码0 f. ^) c3 H' `5 v
Attr3(1).TextString = nstring '赋值球员姓名, j. F" N, q1 G7 ^; x- b" O; O9 x+ E o
Next6 I! r+ u$ S; i( t: C) K' E
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