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定义块方法:2 M. V- U( b' g+ n' [
Set blocksobj=ThisDrawing.Blocks.Add(基点, 块名)/ j) H* T+ I, V* R8 Y
把选择集加入块中的方法:8 @ x2 M: i) I' j9 w# t$ [2 g
ThisDrawing.CopyObjects(选择集,块)
! r( r/ V% R1 w; }7 Y& P1 G6 [插入块方法:& D. a1 M' O0 E! K. v% U
ThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度) & B" a g7 @ ]: w% a
画块属性方法:/ E. }& \' b& F# _
ThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)
+ ^$ I3 d- z0 ^" ?* e& b一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式% W: ~5 a7 E" C+ s. Y
编程思路:
x% E% l6 J9 Y& F. C! a& {1.定义一个空块% V; K6 Z- N( D2 s4 o/ k
2.在块中画一段弧(球服衣领)
! j; V; V; R( `. M3.画多段线,镜像画出球衣- m0 v1 c# `+ n2 T3 |
4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性
. K$ L3 \- t8 w; Q' [" Z5.把多段线和属性复制到块中) k9 X+ v' J# a+ q6 [
6.提示用户点选球员位置和姓名# s0 L: L5 y0 b# g; Z/ D
7.插入块,修改球衣号码属性、球员姓名属性4 e9 g; A1 a9 O3 c
* S9 K5 b- V2 G' I9 @0 X以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。( X; B) s) s3 T" x
Sub team() a9 F: X! W, n. s, U9 W
Dim playerlay As AcadLayer '定义球员图层
6 i$ E3 j( s5 w! R: g# |" |* |Dim playerblock As AcadBlock '定义块变量
* P+ M9 @$ c. g4 z! `$ o/ ^) _Dim arcc(0 To 2) As Double '圆弧圆心: ~6 _: M& b& q* L4 ?
Dim linep1(0 To 2) As Double '线条端点1% L9 e$ Y3 I9 V
Dim linep2(0 To 2) As Double '线条端点2
% w; M) ]* e: zDim pline(0 To 20) As Double '定义队服右侧多段线7个顶点
- h6 @/ Z* e: m' q, t9 z ODim basep(0 To 2) As Double '块基点
' a# A/ B0 _' c# N3 S$ C l% nDim playernumberpoint(0 To 2) As Double '块属性插入点5 m# q+ p3 z4 ~
Dim mytxt As AcadTextStyle '定义mytxt变量为文本样式& M- ?/ f* c% |& {+ `
Dim blockRef As AcadBlockReference '定义块属性变量
- r% r8 ~, Q ?9 {; PDim Attr3 As Variant '插入块属性变量0 T* s3 v% U9 {9 s5 Y8 q
* j* _0 v) e% c" ^Set playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块7 z) g7 q2 G4 A1 \/ g) @7 q- J
/ [" p0 Y& z, G' l( qarcc(0) = 0$ P6 H6 o1 y; ?' @
arcc(1) = 430" V+ t( v6 C- c$ O" l9 `9 K
Call playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中
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pline(0) = 0/ T1 C: ^' ] [! U; V
pline(1) = 20
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pline(3) = 100- h+ A" ?( Y! M- {
pline(4) = 204 G* Q2 L4 o3 }, i
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pline(6) = 100 U6 e0 D3 Y1 T0 v
pline(7) = 2502 y+ @% x! A# r, ^
9 H6 W9 R2 n. w9 V1 @8 Z4 tpline(9) = 125- \/ x+ j5 w+ R# w
pline(10) = 207
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+ N$ w( S# D8 t1 fpline(12) = 212
! J! c4 e/ P' }- V6 u2 n( Rpline(13) = 2572 f! J2 H* z( F# j& w9 V: e
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pline(15) = 112! ?" E6 u. U! r: G" S+ W0 N, W
pline(16) = 4306 @" d! B4 @+ E A4 h
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2 {# V( H5 T- K8 H: x; Tpline(18) = 50
2 L3 @5 e1 }, e! V6 Opline(19) = 430) W2 Y; J n7 `2 ?9 l+ A
' D& \+ v" {. C6 g1 p; YSet line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线
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; ~) p% L% L J- dlinep2(1) = 1 '镜像轴第二点位于Y轴上任一点+ U- g3 W5 G4 B6 z$ N9 ^& Z Q6 W D
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线
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Dim p(0 To 2) As Double '定义坐标变量 a0 E$ I L+ R% [: W, J" N
Set mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式9 Q, ~+ X# m3 [ p8 i' a# x
mytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体# j7 d: [7 x* n# n% V9 R7 ~9 I
ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt7 s" A/ A6 T- Q$ G* @% k
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playernumberpoint(0) = 0 '块属性位置
. d4 j# K1 P0 \; Z8 I# Jplayernumberpoint(1) = 200
0 C1 u6 W7 l. m; d+ nSet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
$ t8 d7 Q. u+ M9 Pattr1.Alignment = 7 '居中; s% A2 U' O* J `" V) B+ T
attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点
% ^, X I* R' d0 a. R) hSet attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
2 x" \) o2 N! g, b- qattr2.Alignment = 7 '居中& }& \9 Q4 U; o4 L
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Dim objCollection(0 To 3) As Object '创建选择集
( \5 T" f5 H3 i p4 u: PSet objCollection(0) = line1 '线条1加入选择集
( S7 T/ M5 p+ d" E. Z; h9 RSet objCollection(1) = line2 '线条2加入选择集+ u6 D% c- s9 J- k, x
Set objCollection(2) = attr1 '属性1加入选择集. R3 J% @/ r* I& `- n v
Set objCollection(3) = attr2 '属性2加入选择集: k1 C" p" X% \$ Q
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Call ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中- b* `! k8 A& h- s5 R4 U9 E0 J
7 ~) b8 j; ]; |For Each element In objCollection '在选择集中进行循环; h! Z3 Z4 D6 f# X& R) l
element.Delete '删除线条和属性(此操作并不影响已创建的块)8 u8 S [$ K! p
Next
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4 q3 Q; B0 \8 e3 j8 dSet playerlay = ThisDrawing.Layers.Add("球员") '新建图层
" d2 F+ K1 q( Z$ b) w! qplayerlay.color = 2 '为黄色
1 e1 W5 _) W7 \# a' p6 `7 u% dThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层
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5 i; w7 E- v& |- Z( WDim p1 As Variant '块插入点位置/ I- D- k+ c0 e& k
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For i = 1 To 11 '插入块, `$ h7 U/ V+ s6 B; r
pstring = CStr(i) & "号球员位置:"
U2 ^- q( I& N p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标6 V$ L- b$ D9 ^; b
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")8 N k$ U* v8 `. i' a6 ~% g' K
Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块! ~; \$ f6 e( D, X. i
Attr3 = blockRef.GetAttributes '获取块属性
& C' W9 H% k, X- q2 Z: k Attr3(0).TextString = CStr(i) '赋值球员号码
) l6 Z0 r- C2 g W7 x Attr3(1).TextString = nstring '赋值球员姓名& M" E' ^4 d7 @2 c. Q1 M
Next6 J' W+ k; m$ e7 J* I
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End Sub |
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