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定义块方法:" y/ Z" T5 m+ P
Set blocksobj=ThisDrawing.Blocks.Add(基点, 块名)5 o$ d% a+ r0 e6 S/ A8 o# [
把选择集加入块中的方法:
3 X/ M1 P* H/ r2 RThisDrawing.CopyObjects(选择集,块)
1 {% Y/ K# I( w+ d插入块方法:
. [9 B7 J7 Z- X5 @4 DThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度) 1 G3 z% g3 e8 B7 p
画块属性方法:
8 C3 R1 [9 C& d E1 @( LThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)1 Y% c5 X6 s$ b6 F3 ^
一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式. L" k1 ~* H7 W$ F2 I
编程思路:
0 x& i, u1 v! B X1.定义一个空块
" y: C# n: Y! p I1 s2.在块中画一段弧(球服衣领)0 P& A- W6 g" c" U( B5 `( ^
3.画多段线,镜像画出球衣0 T5 k! @& u& y0 J, u, ~
4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性! c; @4 v- X" \4 B) S8 g( n+ Q9 E
5.把多段线和属性复制到块中* t x E" @" k- v# C$ S& F
6.提示用户点选球员位置和姓名 }+ d/ A5 G+ a& M b3 q( l
7.插入块,修改球衣号码属性、球员姓名属性
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1 c8 @3 I3 d/ P以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。
# `) }) `9 P" w4 A" H, F2 CSub team()3 D; [; _. G5 [3 p, ~5 ^& k
Dim playerlay As AcadLayer '定义球员图层+ o3 b, v# h+ S2 R4 M8 F/ j% _" z
Dim playerblock As AcadBlock '定义块变量# O& p( j5 h, J, N3 i
Dim arcc(0 To 2) As Double '圆弧圆心
# f7 L# f$ G% m& G4 m! `Dim linep1(0 To 2) As Double '线条端点1! b! _9 }/ H! N
Dim linep2(0 To 2) As Double '线条端点2/ }! @8 u9 ~, }/ W4 o O8 Z" I
Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点
$ k1 U. R- F7 L: `# LDim basep(0 To 2) As Double '块基点" e: E! A7 U! p0 R. ?; [. A
Dim playernumberpoint(0 To 2) As Double '块属性插入点
. U2 Y/ ? [' d8 ?Dim mytxt As AcadTextStyle '定义mytxt变量为文本样式6 s( [. a' X2 o- Y, P; e% f& M- y! n
Dim blockRef As AcadBlockReference '定义块属性变量
5 g0 p) W' i3 g W R& Y$ F; eDim Attr3 As Variant '插入块属性变量
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Set playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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arcc(0) = 0
2 a/ F$ V: X1 n/ W/ parcc(1) = 430+ ?/ s% L' U% Z$ y) |- Y
Call playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中
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5 W \% X0 s: o% N4 ]: Z+ Kpline(0) = 0* n, n/ ~9 {4 Z0 ~
pline(1) = 20$ \4 G- @: C; n5 f/ G
, x7 h9 d) ?5 O) x# U1 X9 y7 Xpline(3) = 100) k6 n& U# l% e- Q1 x
pline(4) = 20
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pline(6) = 100
x, k/ K7 M( m- b) @$ x' ypline(7) = 250
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/ I% V! `* z6 ^) V# }# \2 T7 J) Ppline(9) = 125
- L" R; y, x2 n2 Y3 d- C, bpline(10) = 207, `1 ^5 N# I, d, Z. K
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pline(12) = 212 Q( Z W1 w8 L4 U3 u8 U
pline(13) = 257/ S% S# {& P2 }8 S; v1 S$ q
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; M) k/ B- Y& S: w* R( rpline(15) = 112$ t) ~; h9 L! t% `: X6 P
pline(16) = 430
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pline(18) = 50
0 y/ L8 i* |4 Z1 _- lpline(19) = 430/ M5 B! x8 u: f2 ?: `
9 n: S3 Q) Q$ |3 W9 c# o2 CSet line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线
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linep2(1) = 1 '镜像轴第二点位于Y轴上任一点8 c2 |) Z5 u+ H! e9 D6 H
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线$ k3 O; o4 @/ m- H3 i, [3 r
/ K# \0 B3 D' i4 H, r& SDim p(0 To 2) As Double '定义坐标变量
! Y7 \/ D3 B9 d3 s; fSet mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式) e% e% i/ ~( z C
mytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体" y! C4 z6 z7 Z. G
ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt
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7 ^6 U9 V* J- ]1 c: Aplayernumberpoint(0) = 0 '块属性位置; e$ ^# A) g* Y! e
playernumberpoint(1) = 200
( H a) {. D, z* E8 K6 x# Y9 `# WSet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
) H1 \4 B1 f! a6 n$ u1 b; j4 A8 ]attr1.Alignment = 7 '居中7 s N$ C( x& [- W6 K' x) [
attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点
" }5 j3 K3 a* ~Set attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性/ v) B1 C2 C4 e# ^3 W
attr2.Alignment = 7 '居中
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/ Y' y k6 R8 k! D1 \4 o( A+ oDim objCollection(0 To 3) As Object '创建选择集; E: b7 I5 u( N6 q
Set objCollection(0) = line1 '线条1加入选择集! y4 Q1 M% o; K9 _* ~) B$ N, O
Set objCollection(1) = line2 '线条2加入选择集$ c+ z9 D r$ x# r1 }
Set objCollection(2) = attr1 '属性1加入选择集, J, E4 B8 M! \
Set objCollection(3) = attr2 '属性2加入选择集
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& f( Y6 T% @) w5 ^7 H m+ ^8 L8 x0 ]Call ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中! x I5 C' u, h L. G& L
7 ^6 U+ T7 Q3 G: `3 O; s+ B! A0 h
For Each element In objCollection '在选择集中进行循环
* w5 h; l6 S: y6 K# Z) I element.Delete '删除线条和属性(此操作并不影响已创建的块), w8 Q; I* {8 w" @: z- `
Next
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b* u& J- o- D& q! OSet playerlay = ThisDrawing.Layers.Add("球员") '新建图层
6 h8 o e' e( Nplayerlay.color = 2 '为黄色( L- B" B* h# F$ l6 \5 a9 E2 O
ThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层
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Dim p1 As Variant '块插入点位置, ?/ u- E7 o) T3 E0 ~8 r
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For i = 1 To 11 '插入块
* c3 o% \' U: O4 ~, b$ b pstring = CStr(i) & "号球员位置:"
M! z! K4 u( A4 Z1 [6 m; D0 @" Z p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标
: |0 E2 }0 B4 ~; }: L nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")
( g% Q$ N4 d+ c q8 {" Z Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块
C4 @, _! S) q0 @9 J4 Q/ }1 {/ Z5 g Attr3 = blockRef.GetAttributes '获取块属性
* b% I2 s4 I6 K9 C6 F& v+ e Attr3(0).TextString = CStr(i) '赋值球员号码
* M' o6 w& ]# S) ^ Attr3(1).TextString = nstring '赋值球员姓名1 w; I) f2 p. C) \7 X6 b
Next9 n' Z$ ~! D3 t8 C
2 D9 d+ r% R/ N% s, wEnd Sub |
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