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Private Sub CommandButton1_Click()
$ }) o! O2 j- t'开始画图过程~~~~
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) D) ?3 J8 {3 f& q$ q$ w5 m't为椅子面长度,c为椅子腿长度,h为椅子面宽度,S为靠背长。。。主要的画图思路为,先画椅子腿(由4个长方体构成),然后再画椅子面(也是长方体),再画靠背---由多段线构成位面然后拉伸(这个有变换了一下坐标),很简单的一个图!
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'取数据并赋值+ J6 O& ^4 R/ S% R0 G0 y( l
Dim t As Double, c As Double, h As Double, S As Double
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( N: ~: N7 e7 ?7 P t = TextBox2.Text: c = TextBox3.Text: h = TextBox4.Text: S = TextBox5.Text
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Dim boxobj1 As Acad3DSolid, boxobj2 As Acad3DSolid, boxobj3 As Acad3DSolid, boxobj4 As Acad3DSolid" ~. R1 z& ~; v1 b& o0 O1 W3 ~* n; I
Dim boxobj5 As Acad3DSolid, boxobj6 As Acad3DSolid
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: c! Y' Z: H. [6 p/ w; I! `$ p Dim length As Double, width As Double, height As Double
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Dim center1(2) As Double, center2(2) As Double, center3(2) As Double, center4(2) As Double5 L5 V1 L" e, [9 h
Dim center5(2) As Double, center6(2) As Double: P5 N! b8 T% N; o5 ~+ v
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'椅子脚
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center1(0) = 1: center1(1) = 1: center1(2) = 0
+ J# ~! K3 r# V0 [" v length = 2: width = 2: height = c - 1.53 T' a6 }+ \0 z- r$ h0 E
3 y2 j$ L5 s; B/ Y+ J/ F) E+ ~' h Set boxobj1 = ThisDrawing.ModelSpace.AddBox(center1, length, width, height)
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center2(0) = t + 0.5: center2(1) = 1: center2(2) = 06 A: N, v$ [0 A2 P& V
length = 2: width = 2: height = c - 1.5
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Set boxobj2 = ThisDrawing.ModelSpace.AddBox(center2, length, width, height)+ R8 P; O5 ]& ^$ \7 b1 E6 K
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7 a) O; n( n8 v1 i: x2 z center3(0) = t + 0.5: center3(1) = h - 1: center3(2) = 0
% E6 C3 c% {: a+ m length = 2: width = 2: height = c - 1.5' M; A' {$ H' w- U% {
0 L( _, C# f& Y Set boxobj3 = ThisDrawing.ModelSpace.AddBox(center3, length, width, height)1 Z ^3 m: L2 O! A$ M2 A r
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/ C6 G& W. K. v' {3 {# u$ c8 y center4(0) = 1: center4(1) = h - 1: center4(2) = 0
" p( g, a- P$ ]4 K# B0 R( G2 ` length = 2: width = 2: height = c - 1.5% G" j2 [# ~. M/ g" ^
" P, M- T6 \3 i3 [9 p3 O, j Set boxobj4 = ThisDrawing.ModelSpace.AddBox(center4, length, width, height)
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'椅子脚横杆(1)
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- {5 Y2 H3 ^# A center5(0) = (t + 1.5) / 2: center5(1) = 1: center5(2) = 0.2 * c" t& k) C$ N& h+ L. s
length = t - 2.5: width = 1: height = 19 ]4 n! b: z) `) t6 E
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Set boxobj5 = ThisDrawing.ModelSpace.AddBox(center5, length, width, height)
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length = t - 2.5: width = 1: height = 15 \1 O. [0 c1 ^3 l5 c U, y
9 I' N! E& T. |# H4 N: a- } Set boxobj6 = ThisDrawing.ModelSpace.AddBox(center6, length, width, height)
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& t" ^; D/ n6 R7 L8 i; z4 f) {; S '转换视角,画靠背、坐垫、椅子脚横杆(2)7 ^. R) v* V# Z+ s& f* e0 B6 ]
' U8 D, V/ D3 w8 b, x4 k7 g Dim UCS As AcadUCS, Op(2) As Double, Xp(2) As Double, Yp(2) As Double
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With ThisDrawing# d$ r# `/ o7 E% V8 S3 u; H' G
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'下面3个点用于定义新的UCS
( \5 b8 b5 W, [ Op(0) = 0: Op(1) = 0: Op(2) = 0 '新UCS的原点+ F6 g5 B* L) h; U( D
Xp(0) = 1: Xp(1) = 0: Xp(2) = 0 '新UCS的X方向
& d# f+ G0 B7 k- E Yp(0) = 0: Yp(1) = 0: Yp(2) = 1 '新UCS的Y方向
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' ~2 M. [- o( ^2 ^1 H '新建UCS
! E1 b8 V6 f, T/ Y, k* L Set UCS = .UserCoordinateSystems.Add(Op, Xp, Yp, "AAA"). L4 k6 N5 i- p% O
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'激活新UCS3 q" F' D1 j$ N8 Q* \
.ActiveUCS = UCS0 T2 z9 }# d! P
" j9 w! d( Y; P0 q* L) \ End With
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'靠背' l( \4 k4 b, S8 h( E1 `2 g& z
( _8 ~7 |' J' L6 |4 t9 V5 L Dim PL(0) As AcadLWPolyline, Ps(11) As Double
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$ m! |" g" y& i4 L& Y8 }) D+ _. T, O Dim R1 As Variant
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Dim S1 As Acad3DSolid
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: `- Z# N- B- ? With ThisDrawing1 v. |6 p& Q6 ?7 {
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'定义优化多段线的顶点坐标
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Ps(2) = 1.5: Ps(3) = c / 2 + 0.756 V F( O0 ?6 R7 F/ |% @! J/ z
0 `6 U2 V( v6 t0 l$ b Ps(4) = 1.5 - 0.173 * 0.4 * S: Ps(5) = 0.984 * 0.4 * S + c / 2 + 0.75
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" \" i4 \- m% O Ps(6) = 1.5 - 0.324 * S: Ps(7) = 0.939 * S + c / 2 + 0.75
) [1 ^6 O) U/ \- p- i( I3 Y Ps(8) = -0.324 * S: Ps(9) = 0.939 * S + c / 2 + 0.75
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Ps(10) = -0.173 * 0.4 * S: Ps(11) = 0.984 * 0.4 * S + c / 2 + 0.75* k1 `' s' n# @, |
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'创建优化多段线( L0 ^. { u; }, f
Set PL(0) = .ModelSpace.AddLightWeightPolyline(Ps)9 H# @( Z/ {9 _4 J" o3 Z5 c' d% ^- k
4 o2 F! b% X/ P3 N& b: }0 @ '多段线闭合( Z/ A6 U+ z: q& t" j1 j! v
PL(0).Closed = True' j1 m2 O+ [( B7 r9 z+ B. J
$ f. b: c: q. i4 L" h% G3 @ PL(0).SetBulge 3, Tan(.Utility.AngleToReal(22.5, acDegrees))
; Q* a& ?" e! [# ?* u PL(0).SetBulge 1, Tan(.Utility.AngleToReal(15, acDegrees))
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R1 = .ModelSpace.AddRegion(PL)
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Set S1 = .ModelSpace.AddExtrudedSolid(R1(0), -h, 0)2 F) R" h- {% U- v- g8 F& X
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Dim PL1(0) As AcadLWPolyline, Ps1(11) As Double4 a4 P9 Q; C: j. f& X/ B
) Y+ E7 S4 z3 w0 J: y; O! a4 d+ h7 D Dim R2 As Variant
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Dim S2 As Acad3DSolid
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* Q+ w1 C; K& N( U& P# c4 Y4 V Ps1(0) = 0: Ps1(1) = (c - 1.5) / 2
/ I' r) ?2 |- f( N5 e1 l% w Ps1(2) = t + 1.5: Ps1(3) = (c - 1.5) / 2/ L3 q: ?3 U ^) Y
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Ps1(4) = t + 0.5: Ps1(5) = (c - 1.5) / 2 + 1.57 l4 i1 w# l6 Z
6 T6 a. O! Q! p4 n: d" @* V! N Ps1(6) = (t + 1.5) / 2: Ps1(7) = (c - 1.5) / 2 + 1.5
; Q0 Z7 ?5 L5 |; B Ps1(8) = (t + 1.5) / 3: Ps1(9) = (c - 1.5) / 2 + 1.5, M8 x1 i$ o! i, x' t7 c& ]' |
9 s W" ?' s7 Z% \/ B Ps1(10) = 0: Ps1(11) = (c - 1.5) / 2 + 1.5/ v9 U- L1 E8 m$ S. S {
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5 u4 ^5 Z6 G- s* H Set PL1(0) = .ModelSpace.AddLightWeightPolyline(Ps1)/ j1 S% L! y J q4 X% m. _, ]! x
0 P5 H$ ]* H3 J( c( w. p$ P0 j PL1(0).Closed = True, i/ e& k6 S2 b1 B# r. f
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PL1(0).SetBulge 1, Tan(.Utility.AngleToReal(22.5, acDegrees))
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4 W" k3 b; _% P$ p+ o' h/ E R2 = .ModelSpace.AddRegion(PL1)+ r, I! w6 \0 c' `/ l
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Set S2 = .ModelSpace.AddExtrudedSolid(R2(0), -h, 0)
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$ O, O& e2 {! A '椅子脚横杆(2)
/ l- m# A# T3 Q/ ~7 A' n+ G Dim PL2(0) As AcadLWPolyline, Ps2(11) As Double
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: `- b6 _4 F9 ~ Dim R3 As Variant
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Dim S3 As Acad3DSolid$ s C2 _+ `" K1 e" k* V
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Ps2(0) = 0.5: Ps2(1) = -0.2 * c
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Ps2(4) = 0.5: Ps2(5) = -0.2 * c - 1
) j1 O. ~# M/ R* ]( m; S Ps2(6) = 1.5: Ps2(7) = -0.2 * c - 1
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! z: Q7 y. q- }& z% \, O Ps2(8) = 1.5: Ps2(9) = -0.2 * c - 0.5
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Ps2(10) = 1.5: Ps2(11) = -0.2 * c6 s+ f" d: X/ T6 m1 |% t: z
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Set PL2(0) = .ModelSpace.AddLightWeightPolyline(Ps2)
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) T# l5 }2 K5 {5 L PL2(0).Closed = True) o+ I8 S2 w( B( Y' v) [% O% ?
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R3 = .ModelSpace.AddRegion(PL2)7 V J7 y/ ^" @( }
' z {( x- |7 H0 g+ e6 U$ D5 Q Set S3 = .ModelSpace.AddExtrudedSolid(R3(0), -h, 0). j- r4 ~. \, Z$ ?
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0 [, E$ W' T+ D; G5 ?( R7 k3 Z End With0 L9 c; x7 \" M! E0 G) _
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8 ^7 L& G8 Z1 N2 o$ s y '转变椅子视角8 t8 ~8 Z* A5 b
4 x0 S: i% A: O& _ Dim V As AcadView, D(2) As Double- B+ a# l6 O8 L
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With ThisDrawing
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6 b. k8 ?1 B* k1 s '新建视图" g4 U% z8 R+ A
Set V = .Views.Add("AAA")$ A1 w8 a- @- B! E, w
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'设置新视图的方向) s9 y# ]" t# g$ S8 I: e
D(0) = 0.5: D(1) = -1: D(2) = 0.3
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V.Direction = D
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'活动视口设置为该视图1 q& P/ q( S7 M! `* U
.ActiveViewport.SetView V
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, I/ u4 o" w/ h, `2 t7 j '重置活动视口+ o6 {3 u6 F8 e% b4 ?- |9 [- W
.ActiveViewport = .ActiveViewport
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End With$ d% M" B) X" z9 i% Y
# \) [8 r7 a2 d1 o5 K# L g; r# h L& A '真实模式& f1 `! l1 E; {4 |6 X* B7 s5 B
1 E" x4 H5 E/ X) N! y d4 j" X- G ThisDrawing.SendCommand "vscurrent r "
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8 T0 j5 d: M, A* U+ U) E5 _ '缩放视图
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ZoomAll. I6 Y+ v2 u0 Z* j' i. K
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Unload Me
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请woaishuijia版主指导~~~非常感谢! |
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