|
楼主 |
发表于 2008-9-25 17:00:11
|
显示全部楼层
再发一次,为什么贴图看不见呢?
这是程序,照虎画猫,请老师指教。" N* n5 K- Y. w
0 k( G& V3 ]4 l/ q! TOption Explicit6 r* h; W2 \0 ]8 y2 {( D; ^
Private Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer7 P! z2 x6 e7 j5 H: X" z# Z4 I
Dim V As Double, Ag As Double9 r6 h$ ]% a/ a
Sub kunaodeshiyan()8 T- d9 A! E& L4 P3 H0 v) h
Dim SS As AcadSelectionSet, Obj As Object
8 X/ V2 T; U3 v' }* Q( I/ x
2 S! z0 p9 S) D8 b Dim Bjiti As AcadBlockReference, Bliangan As AcadBlockReference, Bqubing As AcadBlockReference, Blunpan As AcadBlockReference0 V% `0 l0 _7 x0 {- a X
Dim Bhuakuai As AcadBlockReference, Bshangdonggan As AcadBlockReference, Bxiadogngan As AcadBlockReference '共七个块参照
, y; T) ~; X1 Z" n Dim P1(2) As Double, P2(2) As Double
+ B! B4 p8 B, ?8 G9 t- S3 D Dim P3(2) As Double, P4(2) As Double
0 P5 S9 N" H" l5 A Dim P5(2) As Double, P6(2) As Double( Z6 ~: d% g! D7 X
Dim P7(2) As Double, P8(2) As Double5 B/ Y3 N7 W3 Y
9 Q! {: Z" E j V = 10
* v! x7 R& g4 v7 S& F 'If V < 1# Then V = 10#* Z4 ?1 H4 H' P! b( e4 Z2 G
'V = Val(InputBox("输入速度1~100", "autoCAD", V))
) o- v% ^6 H8 V 'If V > 100# Then V = 100#. J) r2 u' P# `. L4 f) I1 a
'If V < 1# Then V = 1# '速度暂不调整! i' Z* k" V% m: C+ |0 P4 N" V# f
With ThisDrawing/ N- p7 r: M# H; l
Set SS = .SelectionSets.Add("SS")
Z% N2 m( B. i SS.Select acSelectionSetAll
1 S* [" t y) W- g8 |2 r For Each Obj In SS
; j9 g# @9 P; Q" k- W$ s Obj.Delete
1 b# I5 \% j% j- O Next' w7 [) k5 V+ C; z$ F9 B1 t# r
SS.Delete' f) L8 s t7 a5 v
.SendCommand "ucs w " '坐标问题吃了大苦头,必须每一步都要注意坐标的位置和变化7 d/ j5 k- w7 r- j' Y
P2(2) = 86 o+ L( u( y8 h2 U2 \ K$ s
Set Bliangan = .ModelSpace.InsertBlock(P2, "liangan", 1, 1, 1, 0)# ^% _- z+ p+ M
Set Bjiti = .ModelSpace.InsertBlock(P1, "jiti", 1, 1, 1, 0) '将每一个不动的零件都并集到机体
8 I8 u9 p0 |" z+ |8 X/ m* t7 @1 u0 P Set Bqubing = .ModelSpace.InsertBlock(P1, "qubing", 1, 1, 1, 0)6 x5 m7 a& p/ ~' g- [6 T! D6 A
P3(0) = 800
- M% S- h. x4 ]0 P( R) R6 |6 T P3(1) = 0
) |, L# b3 ^3 _* B0 X( S% R P3(2) = 302 A2 z! x d2 m9 E
Set Bhuakuai = .ModelSpace.InsertBlock(P3, "huakuai", 1, 1, 1, 0); ^ A9 g, n, x! q' m& F! }# K- p
P4(0) = 1000
& w. ]4 {+ ~$ y8 g$ ` P4(2) = 0% i3 d. i/ Y, O3 L
Set Bshangdonggan = .ModelSpace.InsertBlock(P4, "shangdonggan", 1, 1, 1, 0) '与滑块上下同步,但不知道还能不能前后运动! T8 r( @, m) _( A" k* q- ]3 Q
P5(0) = 600
, p6 p+ h# z0 i" O P5(2) = 550
& U, ^8 n% O/ t* S4 Y8 s7 k1 X Set Bxiadogngan = .ModelSpace.InsertBlock(P5, "xiadogngan", 1, 1, 1, 0) '下动杆Z方向前后运动# r4 X+ a7 j& ^
P6(0) = 820
3 e& ^/ i; C7 J7 L P6(2) = 1010 m+ i( M F8 z! B8 W
P6(1) = -10
1 n/ p; H* P! Z1 D Set Blunpan = .ModelSpace.InsertBlock(P6, "lunpan", 1, 1, 1, 0) '轮盘X轴向运动
0 P0 \ l) v- Y' T4 M7 \
7 r7 k" a' \0 z) `* S+ Y4 q Do
, r; a& U/ }" ~9 O, j! p. t3 Z( j P2(0) = 250# * Cos(Ag)5 T3 Y5 J* x( X J9 t+ E, D. j S
P2(1) = 250# * Sin(Ag)0 `0 z7 N6 w% [7 B; w1 z$ {9 U% W6 e8 r
P3(0) = P2(0) + Sqr(900# ^ 2 - P2(1) ^ 2) - 120- v5 u' k" X# v1 q2 Z% ^2 \0 f) _
Bqubing.Rotation = Ag! Q* P3 b% R2 S' U
Bliangan.InsertionPoint = P29 V4 D! }" c$ h* l) i
& r8 C+ V$ c" ?* N Bhuakuai.InsertionPoint = P3* p8 [0 \( _0 q
P4(0) = P3(0) + 150# ~8 a( b6 `1 ]" o6 X
Bhuakuai.InsertionPoint = P3- U/ p2 s: a. i4 N
Bliangan.Rotation = .Utility.AngleFromXAxis(P2, P3) '曲柄连杆机构的调整到此结束
. E& b: ?, `; x' T3 m0 [9 J! u # ~" Y$ t" w& o' E4 H& N
If Ag > 0.2 Then
( }5 \7 D7 Q: b. x7 g- t P4(2) = 50- C6 w) n0 n& E' p) q/ o
Bshangdonggan.InsertionPoint = P4+ S n$ n7 p. z$ m) N' G0 h* Z
End If
$ h0 ]$ o/ z( P. }: | If Ag > 2.2 Then
2 C5 Y2 P* G8 h P4(2) = -80+ H* A3 |% c! P/ W4 J/ l
Bshangdonggan.InsertionPoint = P4; I( C" Q; R' {& s E' ?# ~# Z+ o4 x: Y
End If '上动杆在随滑快运动时做Z方向的伸缩移动
; c; }1 h% e9 [. @
1 ]3 ~' h' ?; j
- P* h! X- i( k If Ag > 0.1 Then; W; R& Z/ d$ i8 i! x
P5(2) = 400! G0 a% c/ b2 g1 |
Bxiadogngan.InsertionPoint = P5+ {0 M& G1 y) w0 s+ V; g
End If6 p* w$ q2 l4 e( a4 Z- f. G% u5 s/ ^3 {
If Ag > 2 Then
3 }8 b) r7 W& S/ z0 g4 y P5(2) = 550( o" R) U& Z/ c6 e) J
Bxiadogngan.InsertionPoint = P5
1 D) n9 d! i! F4 Q3 M( Y End If '使下动杆按给定条件伸缩( w$ r/ L3 u* z
9 l) ? e; K4 B+ n
P7(0) = 1: P7(1) = 0: P7(2) = 1010
, s* `5 o- G2 X( x P8(0) = -1: P8(1) = 0: P8(2) = 10109 k$ w \; k+ V: d& Z
Blunpan.Rotate3D P7, P8, 0.018 k {- _7 ~ Z" {
Blunpan.InsertionPoint = P6 '使轮盘转动
& m d$ D9 f: h/ T8 o8 J/ |& ? ' L1 U7 M9 `7 S" i' Y: H& ^
# A( i5 {) H! v) x5 I+ A
6 W T# X+ A( ]1 ^, y) \8 E: U
1 a% r1 B1 Y( U
* g# ?4 w }) h: L Bliangan.Update
' |$ `0 j) \" {; M6 Y. n6 e e Bqubing.Update
5 J/ ]9 j& f+ h6 K1 }0 N; _" ^ Bhuakuai.Update
2 z& \; U0 l6 W) g& h1 E' R Bshangdonggan.Update+ G, v, \2 _" z8 p2 W
Bxiadogngan.Update% _8 k* [5 H: H" Y
Blunpan.Update
$ w2 M) j) i) M4 n g , T" o& R3 h. V) t) h' d, Y# h! P
If GetAsyncKeyState(27) = -32767 Then Exit Do. Z0 u' L4 c* P; n" y( M
DoEvents
- H: @% ]; P; u+ F9 b Ag = ((Ag * 500# / V + 1#) Mod Int(3.14159265358979 * 1000# / V)) / 500# * V% }) Q& _5 C+ i1 @ [# ~% G. w
Loop5 z( r6 j/ O% E+ U) B- Y% o
End With
0 G7 R b0 ~& X. Y0 _, c2 l* Y- j' zEnd Sub' H4 ]$ t, n- \8 g
1 f! C+ T6 c2 w9 i6 N7 g[ 本帖最后由 mimimao383 于 2008-9-25 17:03 编辑 ] |
|