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定义块方法:
, e; ]/ l1 S7 {/ g- VSet blocksobj=ThisDrawing.Blocks.Add(基点, 块名)- g; w3 R: p+ R! N* B; G. q
把选择集加入块中的方法:/ |3 S% M. ?6 e1 O/ f) ~( ?4 M
ThisDrawing.CopyObjects(选择集,块)
6 y A5 I0 k3 Z' r9 _5 G' Z! V插入块方法:
" x9 ~: ?* z# [, U& D @* ?! s$ BThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度)
4 h# `1 F% Z, F- w d1 E5 A画块属性方法:, \* N4 f- t% s- ^
ThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)4 g% X5 f" {. K6 ^- s* X! A% A1 ^; n
一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式8 v, E4 a9 Q6 M" k0 I& Y
编程思路:$ h5 }4 n: w8 m0 a0 S: y
1.定义一个空块
: I! k! p6 z5 {% i8 C) S( _% d2.在块中画一段弧(球服衣领): p: I( N8 @, h: {
3.画多段线,镜像画出球衣6 g- r* S% t: W& N- L2 V
4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性- ]& x; l) u: M F. O/ F$ e$ y
5.把多段线和属性复制到块中; |! Z) j" o2 N9 W& O
6.提示用户点选球员位置和姓名
0 }# O/ S, b x; B2 a7.插入块,修改球衣号码属性、球员姓名属性6 u$ t+ b. Y4 z. z! [
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以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。
3 W1 i& J+ y; s! I" q' MSub team()( c7 H1 B; e( a# |
Dim playerlay As AcadLayer '定义球员图层0 e, @2 w0 o9 L% j" S
Dim playerblock As AcadBlock '定义块变量) O; E8 `$ [ b# ?
Dim arcc(0 To 2) As Double '圆弧圆心
6 W$ T5 n; x: y& y8 F* e, zDim linep1(0 To 2) As Double '线条端点1
5 J: _2 ?+ C! z8 \6 BDim linep2(0 To 2) As Double '线条端点2
1 V+ M1 H) U' }0 l% f/ QDim pline(0 To 20) As Double '定义队服右侧多段线7个顶点 C! ]" [& N+ v2 H' h
Dim basep(0 To 2) As Double '块基点& H. b$ x0 ~% h5 ?: V, }
Dim playernumberpoint(0 To 2) As Double '块属性插入点8 O6 U" }+ t9 j! N/ ~
Dim mytxt As AcadTextStyle '定义mytxt变量为文本样式
* A: n, b8 k" BDim blockRef As AcadBlockReference '定义块属性变量 T {; X: B" T* `* c
Dim Attr3 As Variant '插入块属性变量
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9 C2 ^: J3 U( rSet playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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arcc(0) = 0
2 u2 q5 c- Y! \% R/ }# I$ varcc(1) = 4308 u0 o& o+ ~; B; ?/ f; Q" v g
Call playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中$ _9 w9 j/ k# z9 ?' o$ t
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pline(0) = 0
& b, R- o% a4 z- G" w% n9 Fpline(1) = 20
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pline(3) = 100; C) l+ K3 f0 k s
pline(4) = 20- c9 w# p5 G) x. S5 h5 o
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pline(6) = 100, }$ q# v: _* ^- u5 A
pline(7) = 250
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pline(9) = 125' t1 V. h T1 Y, M. A. F
pline(10) = 207$ N; S( \ q" x! l9 \: M3 \
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pline(12) = 212
" Q6 A/ A8 y' ^+ r$ z- C9 k: G opline(13) = 257' W2 B: o, S- a, R- G/ z
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. P" ]3 [5 \. |# L, [9 Vpline(15) = 1123 v/ B+ @0 t- t# Q1 F7 _
pline(16) = 430
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pline(18) = 50/ o# d2 c' c; A, c }) d
pline(19) = 4307 v I6 P1 t: N
' b+ A7 U& |( Y1 F3 d" uSet line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线
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linep2(1) = 1 '镜像轴第二点位于Y轴上任一点( b4 y' {6 f/ I3 B2 v- o
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线
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1 C) ]; V+ w. X& c; a8 x* s7 ZDim p(0 To 2) As Double '定义坐标变量
1 E9 x! E/ g- l( V5 zSet mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式; f: p9 c) s1 I3 b3 \& N2 Q
mytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体
9 |0 k/ H9 @2 UThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt
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playernumberpoint(0) = 0 '块属性位置
( B! ]* \$ o- l' K& W- _6 R8 qplayernumberpoint(1) = 2003 e& b/ }4 f7 l* F \, A! j
Set attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性% m7 B6 }2 c5 u; \; Q2 u
attr1.Alignment = 7 '居中. }; w5 L3 [$ f) x
attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点
, E( s2 E+ G# J" s+ TSet attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
}; j. O! u2 t1 qattr2.Alignment = 7 '居中6 `5 g r* V+ a
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: @/ Z0 S9 c. F7 j' pDim objCollection(0 To 3) As Object '创建选择集
( ?4 E1 j& X5 N: ?- A. _Set objCollection(0) = line1 '线条1加入选择集
B O9 Z0 Q! ASet objCollection(1) = line2 '线条2加入选择集: C% W; ]0 i0 Z6 i: U
Set objCollection(2) = attr1 '属性1加入选择集# ?0 s, J7 c( o1 k0 Y3 ]+ |1 P* {, Q
Set objCollection(3) = attr2 '属性2加入选择集
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) J0 q. A) D, \6 `' jCall ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中
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: L0 O* x+ G% y5 b! \- CFor Each element In objCollection '在选择集中进行循环
$ k" G) l- g9 q+ V element.Delete '删除线条和属性(此操作并不影响已创建的块)
% D2 B2 S; ~" X0 @8 gNext
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0 x$ Z5 W( K' @" Q4 a, [5 S- N- qSet playerlay = ThisDrawing.Layers.Add("球员") '新建图层
$ ]( L* j( l- n9 t7 ^ Tplayerlay.color = 2 '为黄色
- b2 W% T- C% O' B1 W. t9 t: uThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层
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Dim p1 As Variant '块插入点位置. G8 d: d! V/ t$ h& }1 T9 F9 V
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For i = 1 To 11 '插入块
* @ Z. _" _1 O6 l6 K+ j3 [2 b pstring = CStr(i) & "号球员位置:"7 X3 f) @/ @ B" S( N8 Z' S
p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标! Z( p z/ z' Y
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")& U0 P; ]) \( E' v
Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块
+ g' }& z4 J2 b# T' D Attr3 = blockRef.GetAttributes '获取块属性
- ]5 P8 ^! [3 X9 p# R( x) p Attr3(0).TextString = CStr(i) '赋值球员号码1 \$ J& h7 R+ K/ l/ f9 D' e
Attr3(1).TextString = nstring '赋值球员姓名
3 [* d7 X1 y( B6 k/ } _, m- PNext
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3 H8 b1 G0 b% z' S7 S! @1 DEnd Sub |
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