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定义块方法: u# y. X' F# E7 J- ]2 S7 K8 P
Set blocksobj=ThisDrawing.Blocks.Add(基点, 块名)# z+ Z+ N- Q2 p6 E* l, d
把选择集加入块中的方法:
( j8 k' B0 j+ H+ k# H% C o: C1 lThisDrawing.CopyObjects(选择集,块)) H9 t- b! n$ l' V* G" D; z) D
插入块方法:* F4 P6 r# |* A+ I6 E, N
ThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度)
, Q) ]$ X3 O1 e: q画块属性方法:
5 E+ x* R: j! |% K% T# z1 Y( h2 V. @ThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值); r0 p8 r" W2 l; U" Z% u3 o! J$ _
一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式8 _5 t2 x8 f5 S0 ~) \9 C/ t+ U
编程思路:
$ K; |" P( ^7 }1.定义一个空块
0 p) a9 @0 [# p8 ?# O" ^/ l! C2.在块中画一段弧(球服衣领)) m4 R, l/ l# y2 w; o- g
3.画多段线,镜像画出球衣# j' A' \8 W% \% Y' N
4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性% |* c+ c7 z# n/ F
5.把多段线和属性复制到块中+ ^+ S( w$ A: c" S5 N# G
6.提示用户点选球员位置和姓名
# j' C) @8 d. g, u7.插入块,修改球衣号码属性、球员姓名属性
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4 p# \# h6 [* Q% `% h以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。3 i' J+ t4 s' D( g* |* ^
Sub team()6 S" l5 K" U. K5 x
Dim playerlay As AcadLayer '定义球员图层
4 q& j& U3 v7 T4 ?2 A4 ~- J/ \Dim playerblock As AcadBlock '定义块变量5 G. V8 @4 R' B; Q! f$ \
Dim arcc(0 To 2) As Double '圆弧圆心
- u, H: ?* l' d/ `7 @" lDim linep1(0 To 2) As Double '线条端点1
8 \, O) \, b" W" m3 T+ b5 KDim linep2(0 To 2) As Double '线条端点22 I3 Z7 G8 U7 a
Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点
3 |9 N$ ]3 R% ]0 s jDim basep(0 To 2) As Double '块基点9 V) ~# Z; I: M5 H: Q3 T
Dim playernumberpoint(0 To 2) As Double '块属性插入点
9 M" S+ g9 B6 r' l# M( x& e* |/ ~Dim mytxt As AcadTextStyle '定义mytxt变量为文本样式2 N1 L! ]* h% y- r
Dim blockRef As AcadBlockReference '定义块属性变量0 ?3 i* }. U) f U a7 j# {. ?
Dim Attr3 As Variant '插入块属性变量
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. T3 e" s3 ]0 A& Z5 H7 tSet playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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arcc(0) = 0
( ]: _5 L( C9 x. P# ~0 @arcc(1) = 430
+ C. S6 \( K1 J% s: }$ TCall playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中5 a/ [8 A+ J7 o! b, D+ W2 c* a q i
+ J0 @( M+ \/ i. {+ X+ \( Qpline(0) = 0
% V% p5 w s0 k; E' M1 A# G. ^pline(1) = 206 n& c! y: ^5 R ^: |+ v1 V( G
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pline(3) = 100
; E4 @' \! A: ~! C% m' Opline(4) = 20
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pline(6) = 100/ _) n( d- U4 k. C
pline(7) = 250
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( @2 N# A3 e. q9 A3 P$ zpline(9) = 125
; z: \$ f$ j- u6 y4 P! o6 Q3 v0 @pline(10) = 2074 t6 m' H) Y1 o) v4 {5 `" t
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pline(12) = 212
$ x8 J; ^' M" U0 }: p# |3 Epline(13) = 257: F7 R, I- e7 j" ^
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pline(15) = 1128 A6 C& S+ v8 w
pline(16) = 430
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, v' I' i0 n0 u, c, |- Q" Zpline(18) = 50
0 X2 W, V6 x6 C8 G& zpline(19) = 430- v0 M. i0 o O9 q: |# {9 O. @7 ^ F
& u3 g0 Z: ^/ s8 A. DSet line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线
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( {, E, z5 @' A0 q# U2 T& |, h) vlinep2(1) = 1 '镜像轴第二点位于Y轴上任一点$ h, y6 z7 c( F" v
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线5 O, m0 K6 X7 g3 V$ h& {( y
' ?2 u9 X5 |0 T& e. bDim p(0 To 2) As Double '定义坐标变量
" ]& A& |$ ^2 b$ |6 Z) E, l/ R- NSet mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式
: y7 G$ x& x- zmytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体& f8 v# J2 G: X
ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt! J c7 H" b/ b$ y- ?4 s o
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playernumberpoint(0) = 0 '块属性位置
; a7 w9 @, t" O a) zplayernumberpoint(1) = 200$ j: ?. A0 ?% u, f; {
Set attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
" \& k4 p5 o3 t! h2 h3 `attr1.Alignment = 7 '居中5 P4 C, }, d$ P3 Q4 ?' b1 H
attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点9 Y! |7 T9 p$ Z+ N) s
Set attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
. V/ G/ c5 k3 B& x$ o7 M# r- T& rattr2.Alignment = 7 '居中+ G2 d" g W$ n' Y7 J
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Dim objCollection(0 To 3) As Object '创建选择集
! ^/ m( H: E! _ W6 _. ySet objCollection(0) = line1 '线条1加入选择集
. Q+ h! e# A8 e; U/ HSet objCollection(1) = line2 '线条2加入选择集 S8 u1 m( V1 c4 D9 J
Set objCollection(2) = attr1 '属性1加入选择集: l% I2 Y# l. Q
Set objCollection(3) = attr2 '属性2加入选择集
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" P! `/ E+ k; ]- gCall ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中
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7 g$ S6 s7 \0 h9 EFor Each element In objCollection '在选择集中进行循环
, |* F1 ^" u- s# v element.Delete '删除线条和属性(此操作并不影响已创建的块)
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0 c: `" B# q; rSet playerlay = ThisDrawing.Layers.Add("球员") '新建图层
; [" w- [ N0 h# T% d iplayerlay.color = 2 '为黄色9 N& y5 s/ @, { W
ThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层0 ]% |3 R' K0 x# ^7 d7 s* t. y" n2 d
# e) z, _/ y- Y0 WDim p1 As Variant '块插入点位置
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7 ~* ]3 B+ D t, TFor i = 1 To 11 '插入块
! o4 f1 `9 R u pstring = CStr(i) & "号球员位置:"
. _! t4 T2 Q+ P! i( W p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标
- }( g/ ~) G/ {9 C. G: v nstring = ThisDrawing.Utility.GetString(30, "球员姓名:"). y* n; J& G; b& B R" h3 s
Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块
/ b4 x" w7 r! M1 N% `5 } Attr3 = blockRef.GetAttributes '获取块属性
9 q# J; S: }- r& F5 b! W$ i+ i; a- e Attr3(0).TextString = CStr(i) '赋值球员号码
; J7 j6 S6 S8 Z% G B. D& } Attr3(1).TextString = nstring '赋值球员姓名
. ~* S! M: \0 H$ i6 Q2 ?Next
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End Sub |
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