|
马上注册,结识高手,享用更多资源,轻松玩转三维网社区。
您需要 登录 才可以下载或查看,没有帐号?注册
x
(defun errMsg (s) ; 当命令执行时出现错误
' `; _+ t' F4 n8 i ; 例如用户按下了CTRL + C
3 T6 A% Y, M& ~ (if (/= s "Function cancelled")
1 l# Y9 v1 I# _0 c$ d (princ (strcat "\nError: " s))
) g0 C" D; W- ?: E ) m' z+ e) N% n" B: \
(setvar "cmdecho" cmdch) ; 恢复调用前的cmdecho系统变量值
$ w+ v- N, c% j2 [% D (setvar "blipmode" blpmd) ; 恢复调用前的blipmode系统变量值& ~& |( w8 M$ O4 J
(setq *error* olderror) ; 恢复旧的错误处理
; }" J6 T- S1 M$ [! v (princ)
- f' c- [% L- f4 d)4 ]% ^ M; ~4 p. ?! p. ?: ^4 l: E
(defun spring (nRepeat cntPoint bhfac lr strad bvfac
]* N2 `6 U7 n0 v% w7 q / angle distnc tp aGrw dhGrw dvGrw Pi2 dv)" Q7 L# S0 b& v8 [' W7 B; _7 }
(setvar "blipmode" 0) ; 关闭 blipmode
6 V$ g7 I* b8 I (setvar "cmdecho" 0) ; 关闭 cmdecho0 ?9 H2 \! \! Y: s7 [1 N: \1 G' T
(setq Pi2 (* 3.14159265 2))6 L, A; g& o9 w5 ^0 @9 N) y
(setq aGrw (/ Pi2 lr))
3 m; O F3 E- `2 a% c' | (setq dhGrw (/ bhfac lr))
/ [- _" \) F+ P- X (if bvfac (setq dvGrw (/ bvfac lr)))
8 u2 u8 Z8 k% g. p (setq angle 0.0)$ H) a* G( {$ X6 R, D% H: A8 R
(if bvfac
; y5 ~* i" P/ V) i (setq distnc strad dv 0.0)- T2 @, D2 {# v( p: Z
(setq distnc 0.0)9 e) g2 c; Z! P+ V$ Z, N# @8 ^% m
)7 Z% R I& X6 l* E9 q1 j" t$ {; z
(if bvfac
# g b$ j/ [9 v, @1 G) Z- f B (command "3dpoly") ; 开始绘制弹簧
0 S" t/ [4 f* O' M( ^. `4 Y0 T (command "pline" cntPoint) ; 从基点开始绘制弹簧7 p% X( b4 g/ @+ r$ a$ ~
)
0 u) v6 M* X2 J (repeat nRepeat
3 { E- N' d5 a+ U (repeat lr
. ^4 z* G6 f1 J- D3 f+ C1 @( E (setq tp (polar cntPoint (setq angle (+ angle aGrw))
' a+ d: W8 R) m5 V. E: ~8 ]' A5 ^ y (setq distnc (+ distnc dhGrw))
0 W0 c: V+ g5 [8 x0 t ); q. Y6 G6 Z3 J, s1 |' F) [
)$ W; U8 V# _. d) I7 i
(if bvfac
: G2 f: g8 J+ a; q! f5 s (setq tp (list (car tp) (cadr tp) (+ dv (caddr tp)))" o( _$ o) m/ Z
dv (+ dv dvGrw)
* i* j) k, C1 H0 O' `: q3 U )$ w2 |# K0 p" m# R W, e
)
/ T. M- ?! R$ |; l% c4 M; t% H (command tp) ; 继续输入下一点
$ l& J. H6 Z( }* g+ E) C% x )
1 Y& n/ l# R- }1 y1 t ) : n! F g5 D* W& N8 N* Q, E5 n
(command "") ; 输入结束# y8 Y3 T. H% x4 G" ^6 l
(princ): g1 c/ K7 P$ ^
)
: T3 u$ }$ R, V- y4 H+ b;;;3 C; c9 R. A2 _/ x1 H, X3 D
;;; 生成三维弹簧函数调用接口
9 d& h' k2 z/ Z; j" M6 q. A;;; A: e( n- n: y
(defun C:3DSPRING (/ olderror cmdch blpmd cntPt RottCnt horiGrw vertGrw bgnRdtn ptCntPerCircle) ; }( @7 g; C1 G) B1 v% l( ]
(setq cmdch (getvar "cmdecho")) ; 获取cmdecho值,以便调用结束后恢复4 _! ^! w- f) P6 X7 j
(setq blpmd (getvar "blipmode")) ; 获取blipmode值,以便调用结束后恢复( D, r% g6 G7 m b1 E# V9 ^
(setvar "cmdecho" 0) ; 关闭 cmdecho
7 \- w! d: o; a2 ? (initget 1) ; cntPt 必须非空
+ N" ]* Y; X. B3 q0 B. ~ (setq cntPt (getpoint "\n请输入底部中心点: "))4 y! e G( d1 M1 [8 ^
(initget 7) ; RottCnt 必须非零、非空,不可忽略3 J) {% m. N7 q$ F0 j
(setq RottCnt (getint "\n旋转的圈数: "))8 A( @9 K/ M: i, W( W% h2 z0 l. a
(initget 7) ; bgnRdtn 必须非零、非空,不可忽略
$ V: x! {5 s# }. g3 m (setq bgnRdtn (getdist cntPt "\n起始半径: "))* j @1 ?4 A5 _
(initget 1) ; cf 必须非零、非空' {" R6 ~4 l& p7 J
(setq horiGrw (getdist "\n每一圈的水平增长距离: "))* X$ z: k% _6 _" `
(initget 3) ; cf 必须非零、非空
1 n3 Z% t- M+ a: d, ?8 b! l+ o+ C (setq vertGrw (getdist "\n每一圈的垂直增长距离: "))
+ `/ z! O F+ g4 n/ ^ (initget 6) ; ptCntPerCircle 必须非零、不可忽略
% C' Q# z+ C. f& ? (setq ptCntPerCircle (getint "\n每一圈的插值点数<35>: "))
R" { P. f) z$ k (cond ((null ptCntPerCircle) (setq ptCntPerCircle 35)))
) ?! q- |9 [+ Z0 X7 H (spring RottCnt cntPt horiGrw ptCntPerCircle bgnRdtn vertGrw)
& y' x& M+ v( L& e- C4 K (setvar "cmdecho" cmdch) ; 恢复调用前的cmdecho系统变量值( { e1 r& v; C5 K& N
(setvar "blipmode" blpmd) ; 恢复调用前的blipmode系统变量值+ o" l6 g* [$ @. `4 C& ]9 v/ }* c$ f
(setq *error* olderror) ; Restore old *error* handler' r) ? o( _. v9 S/ @
(princ)0 w3 {' M3 }$ l
) |
|