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定义块方法:
6 ~. h+ \. p1 z: aSet blocksobj=ThisDrawing.Blocks.Add(基点, 块名)
S- T! `/ v6 Z# s# e+ G O把选择集加入块中的方法:8 ?3 ^, s1 R9 w8 r% D3 v% H
ThisDrawing.CopyObjects(选择集,块)
" H% m$ [$ Y- ]# N+ i. x) ]插入块方法:+ _4 A3 l4 ~7 s- s) q! x% i
ThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度) : r* ]4 x4 y; g% n* ?
画块属性方法:
- Y- |9 u+ @) b! ]% |0 N0 a8 O1 ZThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)) D4 O) f0 L; m0 s& P
一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式0 T9 {3 p; Y5 z+ u7 o& _! G2 P
编程思路:; O( A! P7 X0 F2 ?2 G
1.定义一个空块
+ c* G+ U- h& u, i5 Q2.在块中画一段弧(球服衣领)
+ Z$ f7 \7 R* y7 O4 W: K3.画多段线,镜像画出球衣: J% T0 j' I+ g7 }# `# q9 t
4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性4 K. a$ C. r, g3 Z5 v5 C$ v1 J* W
5.把多段线和属性复制到块中
2 D2 D+ L( z# h" f7 l- O6.提示用户点选球员位置和姓名
/ O0 D g3 [6 Y7.插入块,修改球衣号码属性、球员姓名属性
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( G- R- Z9 b4 P- W以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。; k6 _( e2 M% k1 |3 P. t( Q7 \
Sub team(); F6 o% D7 q; U, h: D, J
Dim playerlay As AcadLayer '定义球员图层# s9 L/ R S" O, b
Dim playerblock As AcadBlock '定义块变量
1 u" T, H: j( F6 q0 n cDim arcc(0 To 2) As Double '圆弧圆心
" a3 V( a4 y' u* xDim linep1(0 To 2) As Double '线条端点1
& Z- J* t! m3 D* ]% N1 s6 `Dim linep2(0 To 2) As Double '线条端点2
5 z$ c$ {# s1 @* {# j/ QDim pline(0 To 20) As Double '定义队服右侧多段线7个顶点
4 ]) H y* F# o6 V# U2 fDim basep(0 To 2) As Double '块基点
9 _( X; s. r' i- e( G+ S# ODim playernumberpoint(0 To 2) As Double '块属性插入点1 R+ G8 e/ x! H9 `% V# A% D6 t
Dim mytxt As AcadTextStyle '定义mytxt变量为文本样式5 ^4 }) s# \9 M- H7 Q9 o# T
Dim blockRef As AcadBlockReference '定义块属性变量. W& v8 W& r- @9 d) N# [7 q0 S7 h
Dim Attr3 As Variant '插入块属性变量/ k/ X2 a/ S2 w+ W
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Set playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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arcc(0) = 0
3 Z" g/ K7 e" P0 zarcc(1) = 4301 Q0 C0 U1 m4 t% j# N& Q, F0 o/ u% y5 ]
Call playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中
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+ X# S s. G2 S2 o: {# dpline(0) = 0
, j0 z4 {$ J/ t- l3 w% Ypline(1) = 20: m. c. e1 w# V! X* _# S' j2 D3 S
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pline(3) = 1001 A5 o1 g; V. B0 u; H% _/ w
pline(4) = 20! o' @9 y; R% |
% y/ Q3 v+ M# O+ @6 p. H% i6 m* Qpline(6) = 100; b: ~- y/ {- v& m! i
pline(7) = 2504 \& R& ~* q+ t
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pline(9) = 125
+ Q# z$ g4 |- Y- R0 Kpline(10) = 2072 v4 I" d8 _, C! G9 ]8 G
& x9 |- s7 w9 R$ q4 I+ dpline(12) = 2121 J; J1 z4 J. a9 E; A: z- {) G
pline(13) = 257
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pline(15) = 112
( c; x6 |+ x6 t* Npline(16) = 430) W1 `( |* k" a( g5 v
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& v% Z P6 y. v5 j, y& G2 P9 Rpline(18) = 50; l+ q/ O2 v8 U+ m
pline(19) = 430
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4 B6 z+ K! s4 X' y0 H; iSet line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线
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! Z% ]- j: j( Y: b6 K" Flinep2(1) = 1 '镜像轴第二点位于Y轴上任一点2 R+ M5 Y9 D3 x# U9 F
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线
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/ r* Y! P, p, F5 GDim p(0 To 2) As Double '定义坐标变量4 ~7 C0 J+ M" k. a
Set mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式
/ t3 i3 X) p. C* Fmytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体
9 ^0 k) i1 S, eThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt+ s) o; O: B( J, R
* Y% M# b7 D4 B3 Dplayernumberpoint(0) = 0 '块属性位置. w7 Z, y4 G9 ]& [. V$ K* {
playernumberpoint(1) = 200
9 Q( E5 t9 I' T" ISet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
1 \, m; f7 l1 a- dattr1.Alignment = 7 '居中
! q2 j' M* m/ E; [, i2 C. L) s0 j ^attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点
) r7 `% K4 S7 D7 VSet attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
& v; @6 ?9 U2 ]attr2.Alignment = 7 '居中
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Dim objCollection(0 To 3) As Object '创建选择集3 p0 e4 c) j; n: Y
Set objCollection(0) = line1 '线条1加入选择集
% J0 Q" S4 @, y* uSet objCollection(1) = line2 '线条2加入选择集
3 y4 i7 s* j% i f& rSet objCollection(2) = attr1 '属性1加入选择集
! D6 k7 o5 N: n4 zSet objCollection(3) = attr2 '属性2加入选择集
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Call ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中
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For Each element In objCollection '在选择集中进行循环
6 k- O1 i2 l$ Y ]/ r) u! { element.Delete '删除线条和属性(此操作并不影响已创建的块)9 k0 s9 G' ?! G
Next/ k" U( h* i3 k) K
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Set playerlay = ThisDrawing.Layers.Add("球员") '新建图层
. [7 a& S7 D' r; u3 hplayerlay.color = 2 '为黄色$ o" L' U' s# j0 s
ThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层: n1 s0 S! p- ?, ~
# T6 _& ^+ Z) w3 f# B4 |" g9 rDim p1 As Variant '块插入点位置# f& q( {+ j3 `! ^2 Q! \% o
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For i = 1 To 11 '插入块
2 _. N2 Y$ R S& M, S0 s pstring = CStr(i) & "号球员位置:"( A# A7 {3 F9 _7 r
p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标6 x& u* z( C, j+ _: `) v; T
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")
' W* H7 X+ l& K* p$ \ Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块* Y: _% L" Z+ X8 ~' N( G) i
Attr3 = blockRef.GetAttributes '获取块属性
$ y4 I# h7 a& k% o2 d# f Attr3(0).TextString = CStr(i) '赋值球员号码2 E# G! _) E6 ?$ C* s
Attr3(1).TextString = nstring '赋值球员姓名# i8 D- @6 B. h5 C
Next" y8 M( N: Z3 m
. ^6 q/ `% I. wEnd Sub |
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