|
马上注册,结识高手,享用更多资源,轻松玩转三维网社区。
您需要 登录 才可以下载或查看,没有帐号?注册
x
这个代码的功能是点以曲面的法向方向投影到曲面上,也就是点到曲面的最近点。有兴趣的参考下,这代码是本人原创的哦,,
0 O5 U( H8 X- y9 }7 x+ s0 ]; ^7 T
g8 y, l% N) @4 K' u" G1 ^6 K% v3 T% F( r6 } K% a& j) s& i
源代码如下:6 F: e* O+ w {$ R s+ p
3 k$ a) Y& n' Z# \* g2 @. u9 o
X9 A! s1 y7 |* R: a
using System;. h# ^- }5 E% |# C' y
using System.Collections.Generic;3 R: T1 s! [/ u2 b
using System.ComponentModel;
- q, ?6 ?! Q/ m- K3 v$ a. ^( cusing System.Data;% z- I: a+ ^. g9 O8 B/ W
using System.Drawing;3 B, ]1 X9 l: L s2 E' h! Y
using System.Text;8 F8 h) B, e" D+ M V
using System.Windows.Forms;
% d* _' R7 g$ [6 g3 M0 _& dusing PowerSolutionDOTNetOLE;4 ]- [ @# ~4 N! }7 L
using System.Collections;7 K, q/ y$ I6 n1 g) c
namespace WindowsApplication1( @: c8 d( ~, d; @. t
{
" |$ T7 s9 [* W public partial class Form1 : Form
( E. z! q/ m1 t( |+ p: u/ B { [. X: \- m2 ^1 U- ~6 r& h
ArrayList PointName = new ArrayList();
" n5 h: d# z% x8 C ArrayList SurfaceName = new ArrayList();- c2 B* v0 {8 f/ M, ]5 }8 x
/ ?5 W7 S" ~- z* T+ ] : b% i# V( q6 r& H
public Form1(); e _" [( b" H) J7 I
{
/ t% p t, O) `6 x3 D* L+ q- j InitializeComponent();
9 f2 Q( W% o' F- X8 c rboNO.Checked = true;2 L c Y( e) H4 R# F) N
rboYes.Checked = false;
/ W2 [# @7 \5 B2 W/ R; O; C' o) n$ ~ bonEnter.Enabled = false;
; ^6 s2 b( Y3 `& {2 g) T" A1 z }1 ?6 N9 w7 q1 R# U3 p$ h0 Z
% b& V# g: S8 W9 y% Y
private void Form1_Load(object sender, EventArgs e)$ Y: S9 @4 r. `/ X
{; O" W- G0 Z- P5 l* z! O1 r! w4 ^
//窗体加载连接PS软件
: z7 I- e1 t$ h# F' f8 h( O5 K% K clsPowerSHAPEOLE.Connect();0 d) L9 d# E- M1 q$ {; q
if (clsPowerSHAPEOLE .IsPSConnected()== false )
* T" c6 v* S7 e( \ {
* H; p" |; Z8 z MessageBox.Show("没有打开PowerSHAPE","错误",MessageBoxButtons .OK,MessageBoxIcon.Error );
; X& V" J" w: x* Y }3 E4 z g, p) `4 f
}
5 M6 y' }8 _: s
[, |; y1 o5 T: P //执行投影
: b* Y1 X$ j+ q# I9 H5 V$ e private void Enter_Click(object sender, EventArgs e); Y9 J6 i* l- h
{) [1 i n; |/ J! h- T
% G9 z" H7 w, Z3 z( t* ~ //判断最短距离,以点为循环条件5 ]7 b4 j, u0 B# [
foreach (string PT in PointName )+ A! w5 c' v3 d' {
{2 x$ U s4 B" a @. a& w
//初始化直线长度和曲线名称; J( E5 u4 U1 [. y
double LineLen = 0;* `; D9 u7 ?: J1 Q7 l
string minLineName = "";& w. e; X0 \! D: [9 u. B" ~! T" J
string backSelName = "";6 v% G1 Q+ }/ I2 @8 H o
//一点和曲面产生直线并保留最短直线
6 p+ t' {( `" I2 M clsPowerSHAPEOLE.Execute("REFRESH OFF");; N. |% I3 L& b8 G) C
foreach (string Su in SurfaceName )- t! a( _8 R8 ]+ }2 j* @
{; m) H, f" ^! J5 T& x
clsPowerSHAPEOLE.ClearSelection(); B9 H6 ]4 M+ ~* }- \
clsPowerSHAPEOLE.Execute("add Symbol '" + PT + "'", "add Surface '" + Su + "'", "CREATE LINE ", "CREATE LINE MINDIST");( C2 l" i/ _5 E
clsEntityType[] Sels = clsPowerSHAPEOLE.GetSelectedEntities();+ [" p8 p8 B/ _. d! h9 q. `
string SelName = ((clsPowerSHAPEOLE.GetSelectedEntities())[0].Name).ToString () ;' T6 E% o- \# ]: I' p1 J/ W
if (LineLen == 0)5 K" W- [5 [* j# P1 P) v S
{+ Y1 ?6 Y5 m- @9 I, G0 k# q2 L6 T
LineLen = (double)(clsPowerSHAPEOLE.Evaluate("line[ " + SelName + "].length"));
0 V1 V4 B* i/ r backSelName = SelName; //存储上一次产生的直线名称 - t+ L2 b1 d0 i. n4 H, R2 h
minLineName = SelName; //存储最短直线的名称
4 I7 ~5 u7 [- m, J/ \! r! Y" l }
% i' J& q' \( o2 ~" }3 l8 _8 j else
- O! s$ n* P& c+ v {
# w, z9 {" G+ f. ]/ [ double Temp = (double)(clsPowerSHAPEOLE.Evaluate("line[ " + SelName + "].length"));! Z, R2 b) u, I9 j
//判断当前直线长度与上次直线长度& O6 H+ e3 j! s" u: F' w# e. q; F
if (Temp < LineLen)
: T& v% [; N# |4 l3 u9 I* f {+ v2 J( R9 g! H$ d1 a0 Z: y
LineLen = Temp;
6 h& N# B$ D* ` clsPowerSHAPEOLE.ClearSelection();
. n, `' C( P6 W9 D, n: v clsPowerSHAPEOLE.Execute("add line '" + backSelName + "'", "delete");
: B! G; m# E% N& _# Z& ~ backSelName = SelName; //存储上一次产生的直线名称
3 a* p$ f% M9 _: T# D8 t) K1 _ minLineName = SelName; //存储最短直线的名称
4 i u3 T8 |6 ~6 S }3 O: N7 R& I8 [
else y5 K8 t2 t, p
{0 w0 d; O* w& m- ~" D1 O. i7 [
clsPowerSHAPEOLE.Execute("delete");
" `* j' @( k5 R }# Q; v. W3 j2 Y6 P" d
} ' M0 k8 r% ~6 f) V& q& A
}
2 n# q# }* \! {$ @4 q6 R, E" @' X //获取直线结束点的坐标
9 i n6 l5 i, i, M double LineX= (double )clsPowerSHAPEOLE .Evaluate ("line["+ minLineName +"].end.x");
0 Q Q( |; \, c6 W/ m( k double LineY = (double)clsPowerSHAPEOLE.Evaluate("line[" + minLineName + "].end.y");
" v; n1 e4 j0 R7 ~2 T double LineZ = (double)clsPowerSHAPEOLE.Evaluate("line[" + minLineName + "].end.z");
?( Z3 |; m# g //做出法向点' q* p+ }" k6 H6 q3 d/ V) E% L
clsPowerSHAPEOLE.Execute("CREATE POINT SINGLE", LineX +" "+LineY +" "+LineZ , "cancel");
: S& T. H T- a/ t/ u6 F clsPowerSHAPEOLE.ClearSelection();! ^$ C( `, P( x$ n) G: G. ?
if (rboNO .Checked == true)
2 t$ t, @* E& z$ e* v {5 B' ^$ g' _9 J; d
clsPowerSHAPEOLE.Execute("add line '" + minLineName + "'", "delete", "REFRESH ON");$ s. _1 `7 q$ Q9 J0 v( {
clsPowerSHAPEOLE.Execute("delete");
, k! @5 W! j, ]+ K9 q% Y6 R }
# @) b0 k0 x. T I else
5 G/ |* f4 i# b# G {
* X# M5 D) I2 I' M( n clsPowerSHAPEOLE.Execute("REFRESH ON");
, t" q" v) A/ q1 |! C }7 I. G7 K" m8 a8 t" u9 U, C
Timer1.Enabled = true;
% `+ K" e5 `7 E bonEnter.Enabled = false;- h6 l" |- A3 N4 U7 s! k# v3 t
this.Close();
! A" n8 P3 H" @* O! @ }9 q. Y( Z: W" P5 x* w) x y
}) @3 L1 n. \4 M+ x, o0 k* y
private void button1_Click(object sender, EventArgs e)8 j; R) p* L$ }0 I
{3 H! O2 i4 ^3 e5 h$ [
this.Close();
( Y, z X0 P3 w# U. | }
: m& ?* D. z& e. D private void Timer1_Tick(object sender, EventArgs e)) a5 G4 o1 B9 ^3 M: ~& r
{
' |9 [; I% O# K: ]+ @ //清除所有选择的物件
8 X m3 Q* D4 v* Y // clsPowerSHAPEOLE.ClearSelection();
* k4 _* B: N. E' o1 V3 R0 Q1 j //清空动态数组- ] |0 I1 M8 |- B% P
PointName.Clear();
) r [: Z" i. A1 v4 R SurfaceName.Clear();: _% I4 l: y2 |# N3 ~+ U$ j2 }
//建立动态数组区分点和曲面
, s; Z$ F2 G6 L2 |' ` clsEntityType[] Sel = clsPowerSHAPEOLE.GetSelectedEntities();0 G. E4 Y9 o4 M9 u
if (Sel.Length == 0)8 G& d p0 j2 C' P0 v3 @
{
! `0 l t- g' b1 G# A lbltxt.Text = "维选择任何物件";; p Z: n6 h! K, @
}" }9 B9 t7 C. Q; K& D+ j/ {2 G
else
, p& {" |) k2 K+ r+ \# Y6 T8 T {
9 r/ n3 w' b) x" N& i2 K/ G" M foreach (clsEntityType Temp in Sel)9 K c1 k. ~; Q" I4 b
{
5 }' {: G& ]6 X if ((Temp.Type).ToString() == "Point"): ?$ Z; V/ `8 ]5 R6 l
{0 t8 x b; A$ A, u- H4 B4 @$ D
PointName.Add((Temp.Name).ToString());
! ~. ?; D K. E8 m" ?: Y }
, i+ Z7 @* {- W5 }; e else if ((Temp.Type).ToString() == "Surface")
- ]: A. |/ V- {& K" @- Q {+ |! s1 m2 V7 e0 T5 T
SurfaceName.Add((Temp.Name).ToString());5 z" W I5 F& _6 ~# K! ^
}; R; O# N5 F/ Y' P7 Q- @
}
# D) k* H( f i3 t+ F if (PointName.Count == 0 || SurfaceName.Count == 0)2 h* \3 K9 ?" m
{: h* H x6 _: o. |
lbltxt.Text = string.Format("以选择: {0}点{1}面", PointName.Count, SurfaceName.Count);
5 ^- J9 V3 Z8 G- j7 m% `8 o3 K8 n+ S% F1 T. _$ n" j$ n
}
" b4 o8 j- T' i( h& E5 g else. r) c' j0 |6 s
{ ~! t/ I5 e1 t6 I
lbltxt.Text = string.Format("以选择: {0}点{1}面", PointName.Count, SurfaceName.Count);% _/ d- D% ~$ g) A; O: K2 Z7 Y N
// Timer1.Enabled = false;* G: }# X4 c( `5 r
bonEnter.Enabled = true ;: D% J5 i7 p3 \" k( ~# p) O
}; z- h) k% B# Q J4 K8 K
}! w: ^1 K2 ^: D, k! y
}% p' R* f t, B
0 ]& M+ j1 S5 B1 R
}5 s8 e; Y2 Y( F7 x; S$ F: f
} |
评分
-
查看全部评分
|